

Once you start unraveling where else the industry intersects with environmental issues, it can be difficult to stop - from the petroleum-based substances the hardware is made of, the workers mining raw materials in already sweltering conditions, to the millions of air miles underpinning business deals. There’s the electricity use of gaming devices themselves, estimated to sit at 34 terawatt-hours of energy each year, or the equivalent of 5 million cars.

Video games might not appear inextricably tied to the climate crisis, but they are. Once we get through this ( whatever that ultimately looks like), its most alarming facts will still ring true: we only have 10 years to prevent catastrophic overheating while our destruction of entire species continues unabated. Far from halting the climate crisis, coronavirus might just temporarily pause our emissions, albeit at different times and rates across the world. But there’s a potential dark side to the virus-related reduction as China and countries across the globe seek to make up lost ground.

As we adapt to isolation, the warming planet has taken an understandable back seat in the news coverage, although scientists have noted the spread of the novel coronavirus instigating a fall in carbon emissions. Since the beginning of 2020, the COVID-19 pandemic has overtaken the climate crisis as the most pressing existential threat for much of the world’s population.
